Roco Kingdom Items: Categories, Balls and Materials

A reference index of Roco Kingdom item categories: capture balls, evolution materials, food, recipes, quest items and cosmetics, plus where each one comes from.

Last Updated: 2026-10-27

Quick answer: the build's item database lists 3,682 items, which sounds enormous until you split it into categories. Most are food ingredients, recipe components, quest objects and cosmetics. The items that actually change your progression are capture balls, evolution materials, incubator items and lord drops — a few hundred entries at most.

A merchant cart loaded with goods in a Roco Kingdom town
A merchant cart loaded with goods in a Roco Kingdom town

The Seven Categories

Category What it does Main source
Capture balls Improve catch rate Vendors, quests, crafting
Evolution materials Unlock or enable evolution Lords, quests, merchant
Incubator items Speed up or modify hatching Merchant, recipes
Food and ingredients Cooking, healing, bonding Gathering, farms, vendors
Recipe components Crafting at the academy Gathering, drops
Quest items Story keys and deliveries Quests only
Cosmetics Outfits, furniture, dyes Shop, events, quests

The database counts every variant, which is why 3,682 is not as intimidating as it sounds. A single recipe can account for five ingredient entries and two intermediate components.

Ignore the full list until you need it

The useful way to read the item database is by category. A complete alphabetical list of 3,682 entries is not a strategy, it is a spreadsheet.

Capture Balls

Balls are consumable and stack. The Chinese build uses the Gulu Ball family, with tiers that trade cost for catch rate:

Tier (translated) Rough role Where it comes from
Common Gulu Ball Standard capture Vendors, early quests
Advanced Gulu Ball Better rate on mid-level Jinies Vendors, crafting
King Gulu Ball High-end capture Lords, late vendors
Prism Ball Special or chromatic capture Events, rare drops

The English names are not final. The global client shows the ball icon and a catch-rate modifier, but Tencent has not published the exact formula. Higher tiers help; they do not guarantee a catch.

Save the top tier for lords and story encounters. Using a Prism Ball on a common spawn is the most common early waste of resources.

Evolution Materials

Evolution materials are species-specific. The beta groups them under a single bag tab, but each entry names the species or family it applies to. The reliable sources are:

  • Territorial lords — the main repeatable source
  • Main story rewards — one-time, fixed
  • Travelling merchant — rotating stock
  • Recipe crafting — for the common tiers

The evolution guide explains how materials combine with level requirements, and the bosses guide covers the lord drop table.

Food, Cooking and Bonding

Food does three things: restores HP outside battle, raises bond with a Jini, and supplies recipes. Ingredients come from farms, gathering nodes and vendors. The farm at Sweetwater Farm and Windrun Farms is the main early source.

Cooking is not required for progression. It is a convenience and bonding system, and the beta does not gate any story chapter behind a recipe.

Quest Items

Quest items cannot be sold, dropped or stored in the shared bank. They appear in a separate bag section and disappear when the quest completes. If an item will not go into storage, that is usually why.

Cosmetics and Furniture

Outfits, dyes and furniture are account-wide once unlocked. The wardrobe is available from the start, and the beta grants a small starter set. Cosmetics have no stats and no gameplay effect.

The Merchant and Restock Times

The travelling merchant restocks four times a day, at roughly 08:00, 12:00, 16:00 and 20:00 local server time. Stock is per-visit and does not persist between refreshes. The trading guide covers what is worth buying and why there is no player market.

Money and What to Spend It On

The currency is Roco Coins, earned from quests, battles and selling junk items. The sensible spending order is:

  1. Balls, always
  2. Evolution materials when they appear
  3. Incubator upgrades
  4. Cosmetics last

Do not buy food. Ingredients are cheaper and the recipes are free.

Official source: Roco Kingdom on Steam — confirms the collection and crafting loop without listing item prices.

FAQ

How many items are in Roco Kingdom? The current database lists 3,682 entries across all categories.

What is the best capture ball? The Prism tier has the highest modifier, but it is scarce. Use Advanced balls for normal play.

Where do evolution materials drop? Mainly from territorial lords, with story and merchant sources for specific families.

Can items be traded? No. There is no player-to-player trading.

When does the merchant restock? Four times a day, around 08:00, 12:00, 16:00 and 20:00 server time.

Sources

Roco Kingdom on Steam · Official site · Quack Quack Test FAQ

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Roco Kingdom Evolution: How It Works and What's Confirmed

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Roco Kingdom Legendary Jinies: Confirmed Names and Status

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